Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

[Feature Request] Will there ever be an internal simplified Dialogue managment system in UE4?

I am in the process of building a dialogue system for my project and so far it is extremely difficult to manage and expand on on a per NPC basis, and I am struggling finding what the best method is to do so.

Will there likely be an internal option to handle communicating dialogue from a specific actor to a widget? Forgive me if I am being naive, something like a custom NPC asset or something that has an event/interact node with a widget reference to select, then below a widget component/text field within the widget to select. Then you could create some form of 'text field' node with the containing text and drag a pin to the custom events text widget pin. This would mean that there is no casting to the widget or from the widget and would make for a much simpler form of dialogue creation.

alt text

So a basic breakdown of this NPC asset, on interact/when npc event is fired, bring up the referenced widget and occupy the referenced space with the text in the custom text node (or from a string/datatable via pin or something), then close once finished or via an exit event. This would keep all the dialogue within one sheet that you could branch out and expand on but I am sure it isn't without its flaws.

If this is currently possible in a simplified manner and I am overlooking things, then it would be great if someone could outline the basics of setting it up. Perhaps I am just missing the appropriate tutorials to achieve this, it isn't widely documented and there definitely isn't anything I can find as a "best practice" to do this.

Even if this is a far cry from the solution, will dialogue streamlining be looked at in the future by the developers of the engine to smooth the process?

Product Version: UE 4.14
dialogue help.jpg (277.5 kB)
more ▼

asked Dec 31 '16 at 11:01 AM in Using UE4

avatar image

66 1 4 8

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question