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shadow on terrain much darker then on mesh

alt text

as u can see the shadows are different bright/dark. (arrows in picture)

played with the light and skylight setting but cant figure it out

the scene only has the skysphere with the directional light, a skylight and one pointlight

why is shadow on terrain and static meshes different, how can i fix it?

Product Version: UE 4.14
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terrainshadow.png (818.7 kB)
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asked Dec 31 '16 at 03:33 PM in Using UE4

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endbored
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i fixed it.. my solution:

switch skylight mobility to Moveable now the shadows arnt pitch black on the ground any longer

so far i can see no reason, why a skylight used as filler to bright up parts where directional light not reach, has to be moveable to also work on terrain, but it works now, and i hope this fix wont mess up other stuff, a feedbag on this from the pro´s would be nice tho cause idk this is the optimum solution

no fix, this introduced new problem:

now small staticmesh dont throw shadow on terrain :( i made a quick scene render with scaled up mesh with and without shadow plz help fix the damn lighting ![alt text][1] [1]: /storage/temp/120472-dfqlight.png
dfqlight.png (1.0 MB)
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answered Jan 02 '17 at 04:50 PM

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