switch skylight mobility to Moveable
now the shadows arnt pitch black on the ground any longer
so far i can see no reason, why a skylight used as filler to bright up parts where directional light not reach, has to be moveable to also work on terrain, but it works now, and i hope this fix wont mess up other stuff, a feedbag on this from the pro´s would be nice tho cause idk this is the optimum solution
no fix, this introduced new problem:
now small staticmesh dont throw shadow on terrain
i made a quick scene render with scaled up mesh with and without shadow
plz help fix the ■■■■ lighting