shadow on terrain much darker then on mesh

as u can see the shadows are different bright/dark. (arrows in picture)

played with the light and skylight setting but cant figure it out

the scene only has the skysphere with the directional light, a skylight and one pointlight

why is shadow on terrain and static meshes different, how can i fix it?

i fixed it… my solution:

switch skylight mobility to Moveable
now the shadows arnt pitch black on the ground any longer

so far i can see no reason, why a skylight used as filler to bright up parts where directional light not reach, has to be moveable to also work on terrain, but it works now, and i hope this fix wont mess up other stuff, a feedbag on this from the pro´s would be nice tho cause idk this is the optimum solution

no fix, this introduced new problem:
now small staticmesh dont throw shadow on terrain :frowning:
i made a quick scene render with scaled up mesh with and without shadow
plz help fix the ■■■■ lighting