Procedural mesh lighting problems
I'm trying to make a procedural Voxel world with a proceduralMeshComponent in c++.
But I have problems with the lighting.
I don’t know how to light the world like a sun.
Thought maybe you could help me and have some information or ideas.
May be you know something which is similar to procedural mesh but handles lighting better.
Thanks a lot for your help : )
This is the world I was able to make:
The left cube is a procedural mesh and the right is a static mesh:
I want that the procedural mesh looks like the static mesh.
asked Dec 31 '16 at 04:46 PM in Rendering
I don't exactly know how to do this but two people created a minecraft esque game in unreal, both of wich seem to have what you ask, which are both free to download as a project https://www.youtube.com/watch?v=EjCandEgtHo and https://www.youtube.com/watch?v=WXJw1pswLRM
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