Mannequin physics asset broken
Started rebuilding a project in 4.14.1 that uses third person template as a base. Went to add rag doll on death (mesh has ragoll set and simulate physics is activated via blueprint) and the character would just stand there. Tore through settings and realized it wasn't showing a physics asset set. Tried to force the asset and it didn't change anything. Checked the skeletal mesh and seen it was also missing from there. Set it and still nothing. So I checked the physics asset itself and it has nothing. Seems like the default physics asset is broken.
Started an entirely new project using 4.14 and checked the asset and its broken out the box. My version of UE4 came from the launcher.
Including an image of a comparison between same file 4.14 vs 4.13.
I just tested this in 4.14.1 & 2 but I couldn't get your results. The default SK_Mannequin_PhysicsAsset shows as having 19 bodies and 18 constraints. I was able to ragdoll the character by adding the SetSimulatePhyiscs in blueprint then setting the CollisionEnabled on the ThirdPersonCharacters mesh to Query and Physics. Which is the standard steps to create a ragdoll character from the default template project.
Could you try creating a new 3rd Person template project just to make sure something didn't get corrupted and checking it there?
answered Jan 04 '17 at 09:46 PM
TJ V ♦♦ STAFF
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