Any Mac editor crash problem

My software info: Mac OS 10.12.2

Xcode 8.2

Command Line Tools macOS 10.12 for Xcode 8.2

EpicGamesLauncher 2.12.14-3176191

Hardware info: MacBook Pro 15-inch, Mid 2015


Any editor crashed during launch, 4.14.1 log:

MachineId:
EpicAccountId:

 SEGV_MAPERR at 0x3

FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x10a74fdab (filename not found) [in UE4Editor-Core.dylib]
FOutputDeviceMacError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x10a908378 (filename not found) [in UE4Editor-Core.dylib]
FOutputDevice::Logf(wchar_t const*, ...) Address = 0x10a9e5d17 (filename not found) [in UE4Editor-Core.dylib]
FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, ...) Address = 0x10a964b7e (filename not found) [in UE4Editor-Core.dylib]
LoadPhysXModules()::$_0::operator()(FString const&) const Address = 0x10ccad2be (filename not found) [in UE4Editor-Engine.dylib]
LoadPhysXModules() Address = 0x10ccacbbf (filename not found) [in UE4Editor-Engine.dylib]
InitGamePhys() Address = 0x10cc76139 (filename not found) [in UE4Editor-Engine.dylib]
FEngineLoop::PreInit(wchar_t const*) Address = 0x10a65b832 (filename not found) [in UE4Editor]
GuardedMain(wchar_t const*) Address = 0x10a66e8a1 (filename not found) [in UE4Editor]
-[UE4AppDelegate runGameThread:] Address = 0x10a67c16c (filename not found) [in UE4Editor]
-[FCocoaGameThread main] Address = 0x10a897526 (filename not found) [in UE4Editor-Core.dylib]
Unknown() Address = 0x7fff97145c6d (filename not found) [in Foundation]
_pthread_body Address = 0x7fffaae90aab (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x7fffaae909f7 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fffaae901fd (filename not found) [in libsystem_pthread.dylib]



4.12.5 log:

MachineId:
EpicAccountId:

 SEGV_MAPERR at 0x3

FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x1049a674b (filename not found) [in UE4Editor-Core.dylib]
FOutputDeviceMacError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x104b484e6 (filename not found) [in UE4Editor-Core.dylib]
FOutputDevice::Logf(wchar_t const*, ...) Address = 0x104bfff27 (filename not found) [in UE4Editor-Core.dylib]
FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, ...) Address = 0x104bfb4c4 (filename not found) [in UE4Editor-Core.dylib]
LoadShaderSourceFileChecked(wchar_t const*, FString&) Address = 0x10b72f415 (filename not found) [in UE4Editor-ShaderCore.dylib]
GetShaderIncludes(wchar_t const*, TArray&, unsigned int) Address = 0x10b730545 (filename not found) [in UE4Editor-ShaderCore.dylib]
AddShaderSourceFileEntry(TArray&, FString const&) Address = 0x10b739d98 (filename not found) [in UE4Editor-ShaderCore.dylib]
GetAllShaderSourceFiles(TArray&) Address = 0x10b72efeb (filename not found) [in UE4Editor-ShaderCore.dylib]
BuildShaderFileToUniformBufferMap(TMap, FDefaultSetAllocator, TDefaultMapKeyFuncs, false> >&) Address = 0x10b7311af (filename not found) [in UE4Editor-ShaderCore.dylib]
InitializeShaderTypes() Address = 0x10b734076 (filename not found) [in UE4Editor-ShaderCore.dylib]
FEngineLoop::PreInit(wchar_t const*) Address = 0x1048c3901 (filename not found) [in UE4Editor]
GuardedMain(wchar_t const*) Address = 0x1048daeb1 (filename not found) [in UE4Editor]
-[UE4AppDelegate runGameThread:] Address = 0x1048ecedc (filename not found) [in UE4Editor]
-[FCocoaGameThread main] Address = 0x104b16776 (filename not found) [in UE4Editor-Core.dylib]
Unknown() Address = 0x7fff97145c6d (filename not found) [in Foundation]
_pthread_body Address = 0x7fffaae90aab (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x7fffaae909f7 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fffaae901fd (filename not found) [in libsystem_pthread.dylib]

Terrible problem!

Help me, please!

Hi unvirtual,

This is the same question as you have posted here: Help! Mac OS can’t install any engine
-so I am closing this as a duplicate.

Please to continue correspond about this issue on that thread.

Thanks,

.