how do i get matinee meshes to adopt timeline position at start of play?
I have a matinee sequence where a bridge forms up before the player when they enter the trigger box. the animation works fine except that the meshes start off in their constructed state and snap to the start of the animation and begin the animation when the player enters the trigger. Is there a way to force the meshes to their positions at the start of the sequence when the game begins and not just when they enter the trigger?
asked Jan 01 '17 at 04:56 AM in Using UE4
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