How can i call actor blurprint class in c++,which is placed in world?
I want to call actor blueprint in my c++ character class to simulate particle effect and sound at location of rifle
asked Jan 01 '17 at 02:00 PM in C++ Programming
You can declare a C++ UFunction as BlueprintImplementable meaning that the actual implementation is delegated to a blueprint graph.
What you have to do is create a function inside your character similar to this:
Inside a blueprint class derived from your character class you can now override this function inside the event graph and implement your particle/sound emitter logic.
See this for the documentation: https://docs.unrealengine.com/latest/INT/Programming/UnrealArchitecture/Reference/Functions/index.html
answered Jan 01 '17 at 02:56 PM
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