Cast to Player State Fails

I am ray casting when I press F from my player character, and hitting other pawns (Players). I am trying to get access to their player state to get their health values that are stored there.

I may be going about this wrong, but player state is where I need to store player variables where they will be safe from hacking, correct?

I did a test with storing health in the character, and that works, as it shows correctly when the character takes damage.

Here is what my player state casting looks like, and I tried a few other ways, but they didn’t work either.

I have player state in game mode correct also.

Thank you to whom ever can help!