Fade/Gradient between object intersection using DistanceToNeareastSurface

Hello everyone,

Im trying almost for 2 days make the intersection between 2 textures looks like “less hard line” but I cant make this work.

This is what I have at the moment:

And this is what I want to do, the intersection between this 2 textures, look like a splash, someone know how do something like this? Any hint helps :slight_smile:

Thanks.

Hello! Have you figured out a solution? I’m having a similar issue

Have you seen this answer?
https://answers.unrealengine.com/questions/372899/material-intersection.html