Fade/Gradient between object intersection using DistanceToNeareastSurface
Im trying almost for 2 days make the intersection between 2 textures looks like "less hard line" but I cant make this work.
This is what I have at the moment:
And this is what I want to do, the intersection between this 2 textures, look like a splash, someone know how do something like this? Any hint helps :)
asked Jan 01 '17 at 05:06 PM in Blueprint Scripting
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