Why am I getting "empty " brushes when I import an FBX?
Hey, I imported a city in fbx to UE4 but it has some "empty" brushes (I guess). How can I put some texture there or something because I need to rebuild piece by piece that city in UE4 is only for facilitate the (re)build.
I found some t3d files on the UT forums and the converter. I've tried with some of these and have been able to see the issue.
This may be tedious but it's the only way I've seen to address this. Highlight each brush, or have them all selected (whichever you wish) and in the details panel in Brush Type: It should say "multiple values." Change this to 'additive' This will trigger it to be what it's supposed to be.
This should resolve your issue.
answered Jun 10 '14 at 07:26 PM
Tim Hobson ♦♦ STAFF
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