Box Collider Parent with Capsule Childs

Hi,
the rotation of parented capsule colliders seem the be ignored in physics simulation.
This only seem to occur in combination of a box collider as a parent and capsule collider as a childs.
I attached a [test project][1] and here are the recreation steps:

  1. create an actor with a box collider that is simulating physics and set the collsion to “block all”
  2. Add a capsule collider, set it’s collsion to “block all” and rotate it so it points away from it’s original rotation
  3. attatch/parent the capsule(s) to the collision box
  4. notice how the rotation of the capsules are ignored on the actual physics simulation

I also tested it with boxes as childs, that works fine. Also if a capsule is a parent it works correctly.

Hi BOBtheROSS,

Thank you for the report. I was able to reproduce this behavior and I’ve created JIRA UE-40231. Our developers will be investigating further. Follow that link to monitor the status of the bug report and feel free to vote on it’s priority.

Cheers,

TJ