Hi,
the rotation of parented capsule colliders seem the be ignored in physics simulation.
This only seem to occur in combination of a box collider as a parent and capsule collider as a childs.
I attached a [test project][1] and here are the recreation steps:
- create an actor with a box collider that is simulating physics and set the collsion to “block all”
- Add a capsule collider, set it’s collsion to “block all” and rotate it so it points away from it’s original rotation
- attatch/parent the capsule(s) to the collision box
- notice how the rotation of the capsules are ignored on the actual physics simulation
I also tested it with boxes as childs, that works fine. Also if a capsule is a parent it works correctly.