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Box Collider Parent with Capsule Childs

Hi, the rotation of parented capsule colliders seem the be ignored in physics simulation. This only seem to occur in combination of a box collider as a parent and capsule collider as a childs. I attached a test project and here are the recreation steps:

  1. create an actor with a box collider that is simulating physics and set the collsion to "block all"

  2. Add a capsule collider, set it's collsion to "block all" and rotate it so it points away from it's original rotation

  3. attatch/parent the capsule(s) to the collision box

  4. notice how the rotation of the capsules are ignored on the actual physics simulation

I also tested it with boxes as childs, that works fine. Also if a capsule is a parent it works correctly.

Collision

Product Version: UE 4.14
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collisionbug.png (100.5 kB)
collision.zip (742.2 kB)
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asked Jan 02 '17 at 04:03 AM in Bug Reports

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BOBtheROSS
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Hi BOBtheROSS,

Thank you for the report. I was able to reproduce this behavior and I've created JIRA UE-40231. Our developers will be investigating further. Follow that link to monitor the status of the bug report and feel free to vote on it's priority.

Cheers,

TJ

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answered Jan 05 '17 at 03:53 PM

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TJ V ♦♦ STAFF
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