PlayerState "CopyProperties Override" How Does It Work?
I am having a hard time figuring out how to use CopyProperties Override. After doing a bit of research I've determined the best place to store "attributes" for the character is in PlayerState, that way it persists across all levels. Which is only possible if you use the CopyProperties Override.
Now the only documentation I have found cover C++, which is useless to me because I am using Blueprints. How would I setup the CopyProperties Override in blueprints to carry my variables from map to map?
Any input is appreciated!
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