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Playing an opening video for my game in a widget.

I've been looking everywhere for a long time to find out how to make a opening video for my game. I would likely need to play the video in a widget. I've gone all over YouTube and the unreal engine tutorials to look for a solution, but it doesn't seem to ever work out in the end. Can somebody please walk me through it. Thank You P.S. I would rather do it in a widget because I am making a third person game and I would really not like to go through the trouble of finding out how to make the camera look at a object then go back to the player...

Product Version: UE 4.14
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asked Jan 02 '17 at 05:18 AM in Blueprint Scripting

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avatar image Pariah013 Jan 02 '17 at 09:04 AM

So, are you speaking in reference to the opening sequence in a scene that the player starts in and you want to give context with an animation sequence? You don't necessarily need to use a widget because the players camera doesn't need to be controlled for the video itself. You can create an animation sequence at the beginning of the level and have a new, non player controlled, camera handle all of the action shots then once the sequence is over, cut to the player controller and relinquish control to the player to begin playing. Just my personal thoughts since I'm not sure the context of the opening sequence. :)

avatar image lytbulb Jan 02 '17 at 08:52 PM

What I meant was I'm trying to put a video in the beginning of my game. Not a cut scene. For example, the Kingdom Hearts opening cutscenes. They are nothing in-game, they are all REALLY HD 2-3 minute videos not cannon to the story, but jut a cool way to start off your game. I wanted to play a video.

avatar image Pariah013 Jan 03 '17 at 12:02 AM

Ah Ok! Love the example, Btw! Have you looked into the Media Framework that's built into ue4 that handles video playback? You should be able to add it to a UMG widget. Or at least they say you can :P https://docs.unrealengine.com/latest/INT/Engine/MediaFramework/HowTo/FileMediaSource/index.html

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