Hi all, I am setting up Unreal Engine to try and learn VR development on Google Daydream and I am building UE4 according to the setup page. The editor built find but I am getting this crash each time I start up, I don’t see any info regarding a signal 4 event, only signal 11 from others.
Signal 4 caught.
Malloc Size=131076 LargeMemoryPoolOffset=131092
CommonLinuxCrashHandler: Signal=4
Malloc Size=65535 LargeMemoryPoolOffset=196655
[2017.01.02-08.28.26:955][ 0]LogLinux: === Critical error: ===
Unhandled Exception: SIGILL: illegal instruction
[2017.01.02-08.28.26:955][ 0]LogLinux: Fatal error!
[Callstack] 00 0x00007fa54ba5b93f FLinuxPlatformStackWalk::CaptureStackBackTrace(unsigned long long*, unsigned int, void*)
[Callstack] 01 0x00007fa54b95ec75 FGenericPlatformStackWalk::StackWalkAndDump(char*, unsigned long, int, void*)
[Callstack] 02 0x00007fa54ba43481 FLinuxCrashContext::CaptureStackTrace()
[Callstack] 03 0x00007fa541cee1f0 CommonLinuxCrashHandler(FGenericCrashContext const&)
[Callstack] 04 0x00007fa54ba47e95 PlatformCrashHandler(int, siginfo_t*, void*)
[Callstack] 05 0x00007fa54c6ff390 /lib/x86_64-linux-gnu/libpthread.so.0(+0x11390) [0x7fa54c6ff390]
[Callstack] 06 0x00007fa549127f73 Z_Construct_UFunction_UKismetSystemLibrary_CapsuleTraceMulti_NEW()
[Callstack] 07 0x00007fa549116ad0 Z_Construct_UClass_UKismetSystemLibrary()
[Callstack] 08 0x00007fa54911d042 Z_Construct_UDelegateFunction_UKismetSystemLibrary_OnAssetLoaded__DelegateSignature()
[Callstack] 09 0x00007fa5493b15ef Z_Construct_UPackage__Script_Engine()
[Callstack] 10 0x00007fa548cd9b1b Z_Construct_UClass_UActorComponent()
[Callstack] 11 0x00007fa53323db06 Z_Construct_UClass_UVRNotificationsComponent()
[Callstack] 12 0x00007fa53323d9d0 Z_Construct_UDelegateFunction_UVRNotificationsComponent_VRNotificationsDelegate__DelegateSignature()
[Callstack] 13 0x00007fa53323cf24 Z_Construct_UPackage__Script_HeadMountedDisplay()
[Callstack] 14 0x00007fa53323c5d2 /home/david/Downloads/UnrealEngine-release/Engine/Binaries/Linux/libUE4Editor-HeadMountedDisplay.so(+0x235d2) [0x7fa53323c5d2]
[Callstack] 15 0x00007fa54b395b93 ProcessNewlyLoadedUObjects()
[Callstack] 16 0x00000000004171fb FEngineLoop::PreInit(wchar_t const*) [/home/david/Downloads/UnrealEngine-release/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp, line 1562]
[Callstack] 17 0x0000000000422e38 GuardedMain(wchar_t const*) [/home/david/Downloads/UnrealEngine-release/Engine/Source/Runtime/Launch/Private/Launch.cpp, line 28]
[Callstack] 18 0x00007fa541cef08c CommonLinuxMain(int, char**, int (*)(wchar_t const*))
[Callstack] 19 0x00007fa541095830 /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf0) [0x7fa541095830]
[Callstack] 20 0x0000000000413819 ./Engine/Binaries/Linux/UE4Editor(_start+0x29) [0x413819]