Signal 4 caught on Ubuntu Mate 16.04

Hi all, I am setting up Unreal Engine to try and learn VR development on Google Daydream and I am building UE4 according to the setup page. The editor built find but I am getting this crash each time I start up, I don’t see any info regarding a signal 4 event, only signal 11 from others.

Signal 4 caught.
Malloc Size=131076 LargeMemoryPoolOffset=131092 
CommonLinuxCrashHandler: Signal=4
Malloc Size=65535 LargeMemoryPoolOffset=196655 
[2017.01.02-08.28.26:955][  0]LogLinux: === Critical error: ===
Unhandled Exception: SIGILL: illegal instruction
[2017.01.02-08.28.26:955][  0]LogLinux: Fatal error!
[Callstack]  00  0x00007fa54ba5b93f  FLinuxPlatformStackWalk::CaptureStackBackTrace(unsigned long long*, unsigned int, void*)
[Callstack]  01  0x00007fa54b95ec75  FGenericPlatformStackWalk::StackWalkAndDump(char*, unsigned long, int, void*)
[Callstack]  02  0x00007fa54ba43481  FLinuxCrashContext::CaptureStackTrace()
[Callstack]  03  0x00007fa541cee1f0  CommonLinuxCrashHandler(FGenericCrashContext const&)
[Callstack]  04  0x00007fa54ba47e95  PlatformCrashHandler(int, siginfo_t*, void*)
[Callstack]  05  0x00007fa54c6ff390  /lib/x86_64-linux-gnu/libpthread.so.0(+0x11390) [0x7fa54c6ff390]
[Callstack]  06  0x00007fa549127f73  Z_Construct_UFunction_UKismetSystemLibrary_CapsuleTraceMulti_NEW()
[Callstack]  07  0x00007fa549116ad0  Z_Construct_UClass_UKismetSystemLibrary()
[Callstack]  08  0x00007fa54911d042  Z_Construct_UDelegateFunction_UKismetSystemLibrary_OnAssetLoaded__DelegateSignature()
[Callstack]  09  0x00007fa5493b15ef  Z_Construct_UPackage__Script_Engine()
[Callstack]  10  0x00007fa548cd9b1b  Z_Construct_UClass_UActorComponent()
[Callstack]  11  0x00007fa53323db06  Z_Construct_UClass_UVRNotificationsComponent()
[Callstack]  12  0x00007fa53323d9d0  Z_Construct_UDelegateFunction_UVRNotificationsComponent_VRNotificationsDelegate__DelegateSignature()
[Callstack]  13  0x00007fa53323cf24  Z_Construct_UPackage__Script_HeadMountedDisplay()
[Callstack]  14  0x00007fa53323c5d2  /home/david/Downloads/UnrealEngine-release/Engine/Binaries/Linux/libUE4Editor-HeadMountedDisplay.so(+0x235d2) [0x7fa53323c5d2]
[Callstack]  15  0x00007fa54b395b93  ProcessNewlyLoadedUObjects()
[Callstack]  16  0x00000000004171fb  FEngineLoop::PreInit(wchar_t const*) [/home/david/Downloads/UnrealEngine-release/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp, line 1562]
[Callstack]  17  0x0000000000422e38  GuardedMain(wchar_t const*) [/home/david/Downloads/UnrealEngine-release/Engine/Source/Runtime/Launch/Private/Launch.cpp, line 28] 
[Callstack]  18  0x00007fa541cef08c  CommonLinuxMain(int, char**, int (*)(wchar_t const*))
[Callstack]  19  0x00007fa541095830  /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf0) [0x7fa541095830]
[Callstack]  20  0x0000000000413819  ./Engine/Binaries/Linux/UE4Editor(_start+0x29) [0x413819]

Hey BinaryWaves-

The error message states an “illegal instruction” was the issue, can you tell me what command you ran when this crash occurred? If this occurred when running the editor with ./UE4Editor from the terminal, can you specifically run make UE4Editor from the location where you ran ./Setup.sh and ./GenerateProjectFiles.sh? If you still get a crash as this, please provide as much information about exactly what you’re doing and where the crash is occurring.

Hey BinaryWaves-

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will follow up.

Cheers