Build failed "All requested binaries were already part of the installed engine data"

I made a small experiment with the VR template included with 4.14
Just a few maps connected to each other with some models to view. Package contains starter content and I migrated some materials from the realistic lighting example to see how they behave in VR.
Build fails with an unknown error.
UE4 is installed on d:, projects are on K:\ Visual studio landed wherever that weird installer placed it.

If I read the log right it did not build because “All requested binaries were already part of the installed engine data”
I can’t remember that ever being a problem, I made more simple test projects like this one.

Here’s the log:

Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=K:/ue4steamvrtest/VRtemplatetest1/VRtemplatetest1.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=K:/ue4steamvrtest/VRtemplatetest1/VRtemplatetest1.uproject -cook -stage -archive -archivedirectory=K:/ue4steamvrtest/VRtemplatetest1/Staging -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
Automation.Process: Setting up command environment.
InternalUtils.SafeFileExists:  SafeFileExists D:\UE4\Epic Games\4.14\Engine\Binaries\DotNET\AutomationTool.exe=True
InternalUtils.GetEnvironmentVariable:  GetEnvironmentVariable uebp_LOCAL_ROOT=
InternalUtils.GetEnvironmentVariable:  GetEnvironmentVariable uebp_LOCAL_ROOT=D:/UE4/Epic Games/4.14
CommandUtils.SetEnvVar:  SetEnvVar uebp_EngineSavedFolder=D:/UE4/Epic Games/4.14/Engine/Programs/AutomationTool/Saved
InternalUtils.GetEnvironmentVariable:  GetEnvironmentVariable uebp_LogFolder=
InternalUtils.GetEnvironmentVariable:  GetEnvironmentVariable uebp_LOCAL_ROOT=D:/UE4/Epic Games/4.14
InternalUtils.SafeDeleteFile:  SafeDeleteFile C:\Users\Xolo\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE4+Epic+Games+4.14\UAT_Log.txt
InternalUtils.SafeDeleteFile:  SafeDeleteFile C:\Users\Xolo\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE4+Epic+Games+4.14\UnrealBuildTool-2017.01.02-13.17.48.txt
InternalUtils.SafeFileExists:  SafeFileExists D:\UE4\Epic Games\4.14\Engine\Binaries\DotNET\AutomationTool.exe=True
InternalUtils.GetEnvironmentVariable:  GetEnvironmentVariable uebp_LOCAL_ROOT=D:/UE4/Epic Games/4.14
InternalUtils.GetEnvironmentVariable:  GetEnvironmentVariable uebp_EngineSavedFolder=D:/UE4/Epic Games/4.14/Engine/Programs/AutomationTool/Saved
InternalUtils.GetEnvironmentVariable:  GetEnvironmentVariable uebp_EngineSavedFolder=D:/UE4/Epic Games/4.14/Engine/Programs/AutomationTool/Saved
InternalUtils.GetEnvironmentVariable:  GetEnvironmentVariable uebp_CSVFile=
InternalUtils.GetEnvironmentVariable:  GetEnvironmentVariable uebp_LogFolder=C:/Users/Xolo/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+UE4+Epic+Games+4.14
InternalUtils.SafeFileExists:  SafeFileExists C:\Windows\system32\robocopy.exe=True
InternalUtils.SafeFileExists:  SafeFileExists C:\Windows\system32\mount.exe=False
InternalUtils.SafeFileExists:  SafeFileExists C:\Windows\Sysnative\mount.exe=False
InternalUtils.SafeFileExists:  SafeFileExists C:\Windows\system32\cmd.exe=True
CommandUtils.SetEnvVar:  SetEnvVar MallocNanoZone=0
InternalUtils.SafeFileExists:  SafeFileExists K:\ue4steamvrtest\VRtemplatetest1\VRtemplatetest1.uproject=True
InternalUtils.SafeFileExists:  SafeFileExists K:\ue4steamvrtest\VRtemplatetest1\VRtemplatetest1.uproject=True
BuildCookRun.SetupParams: Setting up ProjectParams for K:\ue4steamvrtest\VRtemplatetest1\VRtemplatetest1.uproject
ProjectParams.ValidateAndLog:  Project Params **************
ProjectParams.ValidateAndLog:  AdditionalServerMapParams=
ProjectParams.ValidateAndLog:  Archive=True
ProjectParams.ValidateAndLog:  ArchiveMetaData=False
ProjectParams.ValidateAndLog:  CreateAppBundle=True
ProjectParams.ValidateAndLog:  BaseArchiveDirectory=K:\ue4steamvrtest\VRtemplatetest1\Staging
ProjectParams.ValidateAndLog:  BaseStageDirectory=K:\ue4steamvrtest\VRtemplatetest1\Saved\StagedBuilds
ProjectParams.ValidateAndLog:  Build=True
ProjectParams.ValidateAndLog:  Cook=True
ProjectParams.ValidateAndLog:  Clean=
ProjectParams.ValidateAndLog:  Client=False
ProjectParams.ValidateAndLog:  ClientConfigsToBuild=Development
ProjectParams.ValidateAndLog:  ClientCookedTargets=UE4Game
ProjectParams.ValidateAndLog:  ClientTargetPlatform=Win64
ProjectParams.ValidateAndLog:  Compressed=False
ProjectParams.ValidateAndLog:  UseDebugParamForEditorExe=False
ProjectParams.ValidateAndLog:  CookOnTheFly=False
ProjectParams.ValidateAndLog:  CookOnTheFlyStreaming=False
ProjectParams.ValidateAndLog:  UnversionedCookedContent=True
ProjectParams.ValidateAndLog:  EncryptIniFiles=False
ProjectParams.ValidateAndLog:  SkipCookingEditorContent=False
ProjectParams.ValidateAndLog:  NumCookersToSpawn=0
ProjectParams.ValidateAndLog:  GeneratePatch=False
ProjectParams.ValidateAndLog:  CreateReleaseVersion=
ProjectParams.ValidateAndLog:  BasedOnReleaseVersion=
ProjectParams.ValidateAndLog:  DLCName=
ProjectParams.ValidateAndLog:  DLCIncludeEngineContent=False
ProjectParams.ValidateAndLog:  DiffCookedContentPath=
ProjectParams.ValidateAndLog:  AdditionalCookerOptions=
ProjectParams.ValidateAndLog:  DedicatedServer=False
ProjectParams.ValidateAndLog:  DirectoriesToCook=
ProjectParams.ValidateAndLog:  CulturesToCook=<Not Specified> (Use Defaults)
ProjectParams.ValidateAndLog:  EditorTargets=
ProjectParams.ValidateAndLog:  Foreign=False
ProjectParams.ValidateAndLog:  IsCodeBasedProject=False
ProjectParams.ValidateAndLog:  IsProgramTarget=False
ProjectParams.ValidateAndLog:  IterativeCooking=False
ProjectParams.ValidateAndLog:  CookAll=False
ProjectParams.ValidateAndLog:  CookPartialGC=False
ProjectParams.ValidateAndLog:  CookMapsOnly=False
ProjectParams.ValidateAndLog:  Deploy=False
ProjectParams.ValidateAndLog:  IterativeDeploy=False
ProjectParams.ValidateAndLog:  FastCook=False
ProjectParams.ValidateAndLog:  LogWindow=False
ProjectParams.ValidateAndLog:  Manifests=False
ProjectParams.ValidateAndLog:  MapToRun=
ProjectParams.ValidateAndLog:  NoClient=False
ProjectParams.ValidateAndLog:  NumClients=0
ProjectParams.ValidateAndLog:  NoDebugInfo=True
ProjectParams.ValidateAndLog:  NoCleanStage=False
ProjectParams.ValidateAndLog:  NoXGE=False
ProjectParams.ValidateAndLog:  MapsToCook=
ProjectParams.ValidateAndLog:  Pak=True
ProjectParams.ValidateAndLog:  Package=True
ProjectParams.ValidateAndLog:  NullRHI=False
ProjectParams.ValidateAndLog:  FakeClient=False
ProjectParams.ValidateAndLog:  EditorTest=False
ProjectParams.ValidateAndLog:  RunAutomationTests=False
ProjectParams.ValidateAndLog:  RunAutomationTest=
ProjectParams.ValidateAndLog:  RunTimeoutSeconds=0
ProjectParams.ValidateAndLog:  CrashIndex=0
ProjectParams.ValidateAndLog:  ProgramTargets=
ProjectParams.ValidateAndLog:  ProjectBinariesFolder=D:\UE4\Epic Games\4.14\Engine\Binaries\Win64
ProjectParams.ValidateAndLog:  ProjectBinariesPath=D:\UE4\Epic Games\4.14\Engine\Binaries\Win64
ProjectParams.ValidateAndLog:  ProjectGameExeFilename=D:\UE4\Epic Games\4.14\Engine\Binaries\Win64\UE4Game.exe
ProjectParams.ValidateAndLog:  ProjectGameExePath=D:\UE4\Epic Games\4.14\Engine\Binaries\Win64\UE4Game.exe
ProjectParams.ValidateAndLog:  Distribution=False
ProjectParams.ValidateAndLog:  Prebuilt=False
ProjectParams.ValidateAndLog:  Prereqs=True
ProjectParams.ValidateAndLog:  AppLocalDirectory=
ProjectParams.ValidateAndLog:  NoBootstrapExe=False
ProjectParams.ValidateAndLog:  RawProjectPath=K:\ue4steamvrtest\VRtemplatetest1\VRtemplatetest1.uproject
ProjectParams.ValidateAndLog:  Run=False
ProjectParams.ValidateAndLog:  ServerConfigsToBuild=Development
ProjectParams.ValidateAndLog:  ServerCookedTargets=
ProjectParams.ValidateAndLog:  ServerTargetPlatform=Win64
ProjectParams.ValidateAndLog:  ShortProjectName=VRtemplatetest1
ProjectParams.ValidateAndLog:  SignedPak=False
ProjectParams.ValidateAndLog:  SignPak=
ProjectParams.ValidateAndLog:  SkipCook=False
ProjectParams.ValidateAndLog:  SkipCookOnTheFly=False
ProjectParams.ValidateAndLog:  SkipPak=False
ProjectParams.ValidateAndLog:  SkipStage=False
ProjectParams.ValidateAndLog:  Stage=True
ProjectParams.ValidateAndLog:  bUsesSteam=False
ProjectParams.ValidateAndLog:  bUsesCEF3=False
ProjectParams.ValidateAndLog:  bUsesSlate=True
ProjectParams.ValidateAndLog:  bDebugBuildsActuallyUseDebugCRT=False
ProjectParams.ValidateAndLog:  bTreatNonShippingBinariesAsDebugFiles=False
ProjectParams.ValidateAndLog:  NativizeAssets=False
ProjectParams.ValidateAndLog:  Project Params **************
InternalUtils.SafeFileExists:  SafeFileExists K:\ue4steamvrtest\VRtemplatetest1\VRtemplatetest1.uproject=True
InternalUtils.SafeFileExists:  SafeFileExists K:\ue4steamvrtest\VRtemplatetest1\VRtemplatetest1.uproject=True
InternalUtils.SafeFileExists:  SafeFileExists K:\ue4steamvrtest\VRtemplatetest1\VRtemplatetest1.uproject=True
Project.Build: ********** BUILD COMMAND STARTED **********
InternalUtils.SafeFileExists:  SafeFileExists J:\Oculus\Support\oculus-runtime\xgConsole.exe=False
InternalUtils.SafeFileExists:  SafeFileExists C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\xgConsole.exe=False
InternalUtils.SafeFileExists:  SafeFileExists C:\ProgramData\Oracle\Java\javapath\xgConsole.exe=False
InternalUtils.SafeFileExists:  SafeFileExists C:\Windows\system32\xgConsole.exe=False
InternalUtils.SafeFileExists:  SafeFileExists C:\Windows\xgConsole.exe=False
InternalUtils.SafeFileExists:  SafeFileExists C:\Windows\System32\Wbem\xgConsole.exe=False
InternalUtils.SafeFileExists:  SafeFileExists C:\Windows\System32\WindowsPowerShell\v1.0\xgConsole.exe=False
InternalUtils.SafeFileExists:  SafeFileExists D:\Nuttig\Autodesk\Backburner\xgConsole.exe=False
InternalUtils.SafeFileExists:  SafeFileExists C:\Program Files (x86)\Common Files\Autodesk Shared\xgConsole.exe=False
InternalUtils.SafeFileExists:  SafeFileExists C:\Program Files\Common Files\Autodesk Shared\xgConsole.exe=False
InternalUtils.SafeFileExists:  SafeFileExists C:\Program Files (x86)\Skype\Phone\xgConsole.exe=False
InternalUtils.SafeFileExists:  SafeFileExists D:\Nuttig\ROADKILL\xgConsole.exe=False
InternalUtils.SafeFileExists:  SafeFileExists C:\Program Files (x86)\Windows Kits\8.1\Windows Performance Toolkit\xgConsole.exe=False
InternalUtils.SafeFileExists:  SafeFileExists C:\Program Files (x86)\GtkSharp\2.12\bin\xgConsole.exe=False
InternalUtils.SafeFileExists:  SafeFileExists C:\Program Files (x86)\RoadKill\xgConsole.exe=False
UE4Build.Build:  XGE was requested, but is unavailable, so we won't use it.
UE4Build.Build:  ************************* UE4Build:
UE4Build.Build:  ************************* ForceMonolithic: False
UE4Build.Build:  ************************* ForceNonUnity:False 
UE4Build.Build:  ************************* ForceDebugInfo: False
UE4Build.Build:  ************************* UseXGE: False
UE4Build.Build:  ************************* UseParallelExecutor: False
InternalUtils.SafeFileExists:  SafeFileExists D:\UE4\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
InternalUtils.SafeDeleteFile:  SafeDeleteFile D:\UE4\Epic Games\4.14\Engine\Intermediate\Build\Manifest.xml
InternalUtils.SafeFileExists:  SafeFileExists D:\UE4\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
InternalUtils.SafeFileExists:  SafeFileExists D:\UE4\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
CommandUtils.Run: Run: D:\UE4\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Win64 Development   -remoteini="K:\ue4steamvrtest\VRtemplatetest1" -noxge -generatemanifest -NoHotReload
UnrealBuildTool: ERROR: No modules found to build. All requested binaries were already part of the installed engine data.
CommandUtils.Run: Run: Took 2,8011603s to run UnrealBuildTool.exe, ExitCode=5
Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): D:\UE4\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Win64 Development   -remoteini="K:\ue4steamvrtest\VRtemplatetest1" -noxge -generatemanifest -NoHotReload. See logfile for details: 'UnrealBuildTool-2017.01.02-13.23.44.txt' 
   at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
   at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
   at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
   at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
   at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
   at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTargetToManifest)
   at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
   at BuildCookRun.DoBuildCookRun(ProjectParams Params)
   at BuildCookRun.ExecuteBuild()
   at AutomationTool.BuildCommand.Execute()
   at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
   at AutomationTool.Automation.Process(String[] Arguments)
   at AutomationTool.Program.MainProc(Object Param)
   at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
   at AutomationTool.Program.Main()
Program.Main: AutomationTool exiting with ExitCode=5 (5)

Oh dear I didn’t notice that a plugin I use is in the way. It’s license doesn’t allow packaging a project.
Problem solved.

Adding this here as this was the second google hit for me.

I got this when I had “Build” checked in my project launch settings but nothing checked under it.