Rendering bug on Intel HD Graphics 4400

I recently packaged my project to work on my brother’s laptop that uses an Intel HD Graphics 4400 and after using Pfontain’s OpenGL Intel integrated Graphics fix (https://github.com/EpicGames/UnrealEngine/pull/1697) I received this interesting result:


I was able to control the game (even as far as pressing my widget button to shut it down) but the entire screen had this weird pattern.
Any help as to how to fix this issue would be greatly appreciated.

,
Lolon

1_Lolon_2

I ran into another user who was getting visual artifacts. I suggested lowering the engine scalability settings and he reported that changing the shader model preview to SM4 seemed to fix the issue.

Let me know if that helps, if not I will investigate further.

,

Ed

Hi Ed

Running the game with the command line argument ‘-SM4’ did the trick, a lot!

, Lolon