Problem with Blender Models

I exported a blender model and wanted to apply my own pixel (48x48 res, if it matters) material but something’s wrong with the model… I experimented with other Materials and Meshes and I found out that everything is alright with my material >>>

120547-mat.png

Well then, I thought, I must find out what’s wrong with my Mesh…
A few things that could help you answering my question (which would be very nice):
/// The imported mesh was way too big at 1x scale, I probably set the modeling size in blender too high…
/// I ex/imported a .fbx file
/// I made Materials in Blender, but didn’t change them at all, only so that UE4 knows where it has to put the Materials (Is this even relevant?!)

I have a few ideas what could be a problem: /// UV-Coordinates/Mapping/AndSoOn — Way too complicated for me, please don’t let this be the problem :frowning: /// Texture Size (and how do I change it?) /// The .fbx file

I know, there were lots and lots of questions, but I would be so happy if anyone would help me :wink:

I’m not clear on what is wrong with the mesh? is them material not how you expect? In terms of scale, in blender there’s a scale multiplier setting in the fbx export dialogue, so you can try reducing that to some decimal fraction in order to adjust the import scale accordingly.

do U know that the models need to be scaled from blender to ue4 ? and did U import the textures as material import is not possible ? Do export the textures from blender then create material inside ue4 . Sorry but that is how I was able to interpret Ur question.

Nah, question answered…
Because of compatibility problems with UE4 (bcause I use Blender and so on) because I don’t want to pay [redacted] 3000€ a year for some 3D modelling program only because UE4 fails on importing assets as they should be imported!
I moved to Unity now, at least they know how to make USERS SATISFIED! By the way the community is much bigger and how long did I wait here? For this ONE question to get answered? Almost 4 DAYS! Felt like a week when I’m serious! I had a question to Unity, I asked it th the Forums… 30 MINUTES later someone answered my question, and it worked! 30 Minutes and 4 days… Little difference, isn’t it?
Well, I think I’ll stop hating on Unreal now, you did your job and that’s great… You tried to solve my problem, but my question was a little bit too complicated formulated… Or something like that…
Well, now I’m developing with Unity and I must say that it’s really INDIE-FRIENLDY…
Well then, have a nice day…