Hello,
I’m currently attempting to implement grabbing of objects in my VR game through an overlapping sphere. Specifically, I want the controller to rumble when they come within overlap distance of an object that can be picked up. The hands are separate child actors of the player pawn (as seen in the Blueprint VR Template) with a setup like so:
I am attempting to overlap a static mesh actor with simulated physics and the following collision settings. The mesh definitely has collision set up, as it behaves correctly when colliding with the world:
However, the overlap event on the hands is not firing, no matter what settings I change. Both actors have their “Generate Overlap Events” set to true and are both set to respond to each other’s object channel, so it does not appear to be the same issue that pops up around here quite often. I’ve been pulling my hair out for hours trying to solve this, so any help would be massively appreciated.
Thanks,