Recreate VR and find how Unreal's works
Hi and thanks for stopping by,
For a school project I need to redo what Unreal does to have a VR environment. Problem is : I can't find where they're doing it and how they're dealing with this.
I've already made this in OpenGL and I'd like to take it to the next step with Unreal.
I'm a bit stuck with the frustum (how to change it for my camera) and the dual viewport rendering.
If anyone knows which files actually do this, or have any idea on how to do it, I'd love to know more ^^
asked Jan 03 '17 at 08:49 AM in C++ Programming
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