When using the TileMap in UE4, after trying to scale the Capsule Component of a 2D Character, the TIleMap de-renders, but the collision remains.
I posed a full description of this issue on StackOverflow, and replicated it several times with my Professor. I had to resort to a workaround offsetting specific actors on the Y axis using an Orthographic Camera, and scaling the Sprite Component instead of the Parent Capsule Component.