NavLinks - OnLinkMoveFinished BUG
EDIT: changed title, more relevant posts are in the comments.
I was just trying to get started with NavLinks, because I have my basic pathfinding working and now I want to go a little more advanced. I found that the documentation doesn't explain anything, not even how to set up the most basic "walk off an edge" kind of link, and the general opinion seems to be that NavLinks are extremely limited and can't even be used to trigger certain actions like jumping etc. Now I'm a bit worried, if my goals can be reached at all :/
Environments in my game are randomly generated. My plan is to "voxelize" and analyze the environment while it is being generated to automatically place NavLinks where they make sense. This means they get placed at runtime and I hope that's not a problem (is it??)... These are the kinds of links I have in mind at the moment:
Am I wasting my time or can I actually do this with NavLinks? Aren't there any events I can implement to trigger actions related to NavLinks? How else could I do it?
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