How do I get AI to jump between nav proxies?
How do I get an AI character to jump when it gets to obstacles such as a hole or small wall? I have the AI character chasing the player which is working fine, the player can jump and I want the AI to be able to do this as well so they can follow the player almost anywhere.
I have nav mesh proxies but they do not seem to work, I am new to unreal engine 4 and game development.
Can anyone please advise the simplest way to achieve this goal? The game is kind of basic so I do not need super complex blueprints :D
asked Jan 03 '17 at 08:51 PM in Blueprint Scripting
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