VRPawn exits Volume Trigger EndOverlap -> Destroy another object and also play sound at destroyed location.
Hello everyone and thank you for being here and being so helpful. I am pretty darn new to Unreal Blueprints and such, so please forgive my basic ignorance...
Problem: I am struggling with being able to have my character VRPawn EndOverlap with the Trigger Volume which triggers the Destroy Event of another actor 'retaining wall' and also triggers a sound to play at that 'retaining walls' location and then finally destroys that Trigger Volume so it does not happen again in the game.
Can anyone please help? I feel like I am just missing a few connections. I imagine I need to let the Trigger Volume know that it is waiting for the VRPawn to EndOverlap with it, but I do not know how to connect it.
asked Jan 03 '17 at 10:29 PM in Blueprint Scripting
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