App crash at start on iOS when compiling for shipping
I'm developing an app for iOS that works on devices only if it's compiled in Development mode. When I compile in Shipping, the packaging succeeded but when I open it on the device it crash after splash screen.
I read the log from Xcode, but I can not understand what happens.
I'm using the google vr plugin on this project.
I'll attach the file log, someone can explain me what happens here?
asked Jan 04 '17 at 02:04 PM in Packaging & Deployment
You will only be able to test your project on your iOS device in Development mode. When you package for shipping (using separate Certificates and for Provisions for distribution) you will not be able to test that file, that is, until it is uploaded to the App Store and downloaded, played etc.
The Development Certificates and Provisions allow you to test your game during development however, it is not intended to permit you to distribute your app without going through the App Store, which requires the distribution certifications and provisions.
Essentially the only difference in the packages is that the Development version includes additional files that allow you to play your project on an iOS Device and the Distribution version removes these files (and some others) to optimize the package to its smallest possible size.
So, if your project is currently working with Developer certifications, the next step is to acquire Distribution certificates and upload to the App Store following this process: Submitting the App to App Review.
answered Jan 04 '17 at 10:25 PM
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