Unreal Animation Export makes Blender switch to 25 FPS
I created a simple cube with 2 bones in 3Ds Max and imported it in Unreal as skeletal mesh. Then I exported the animation from Unreal as FBX.
If I load this FBX into 3Ds Max everything is fine: It is imported with 30 FPS covering all 200 frames BUT: If I load this FBX into Blender, the Framerate Changes (in the Dimensions Panel) to 25 FPS (I set it to 30 FPS before import) and covers only ~170 frames. Importing the FBX which was exported by 3Ds Max, everything is fine in Blender. So I assume, that Blender doesn't like something in the FBX format coming from Unreal.
Here are two test-fbx files. One exported from 3Ds Max and one exported from Blender:
asked Jan 04 '17 at 02:50 PM in Bug Reports
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answered Jan 06 '17 at 08:16 PM
In case anyone want a temporary fix for this issue:
Blender: Open blender directory 2.80/scripts/addons/io_scene_fbx/import_fbx.py, find line:
and replace by:
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