unreal engine VR + unload streaming level crash

The Bug
Wen your holding an item from a streaming level.
And that level is unloaded:removed.
The game crashes.

.

Possible fix
Make the player drop all held items just be four the level unloads ( this way the player holds no items wen the level unloads and douse not crash.
((I do not know how tot do this if u know plz show me))

.

Why i use streaming level
Wen ever u load in a new level ( not stream but load )
The game will go back to the / steam vr room.
This brake,s immersion so i decided to use streaming levels to load assets in and out of existence.

Hello Dragnar,

I was unable to reproduce this issue on our end. I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. Can you reproduce this issue in a clean project?
  2. If so, could you provide a detailed list of steps to reproduce this issue on our end?
  3. Could you provide screen shots of any blueprints/settings that may be involved with this issue?

aparently its a problem whit some of the coding done on a template i used from some one els.
Sins i can not recreate this in the base setup.

used this expansion plugin

If the plugin is needed to reproduce this issue. We do not provide support for unofficial plugins. I would suggest contacting the creator of the plugin for further assistance. If at any point you can recreate this issue without the plugin please feel free to reopen this thread with any additional information you may have and I will be happy to assist you further.

Make it a great day