How to force 1st animation in Blendspace 1D to play from start?

Good afternoon,

I’ve been wondering if there’s a way to force the 1st animation in a Blendspace 1D to play from the start. It’s easy to see the issue while previewing the blendspace inside of Persona. In an Idle_Walk_Run blendspace, when you ramp from Idle to Run and then back to Idle again, the Idle animation will RESUME playing from whatever frame it was last at, even if it was the middle of the animation. For example, if the character looked left in the idle pose before ramping into a run, when the character ceases moving, his head snaps back to looking left where the idle pose was last playing. Is there a way to fix this? Thank you.

~Adam