Side Scrolling camera ( Megaman X6 Like )
So im trying to replicate a camera similar to what youre seeing in the above GIF
I got most of the hard work done as in, Im alredy checking how " upwards " or downwards the player is from the camera and scroll either up / down. However the method i have a few troubles. But first ill explain how its working
By default the camera doesnt move on the Z axis , it only moves when the player reaches either the maxium height, or goes way too much "below" the camera .
Im projecting the player world location to screen coordinates and then dividing it by the viewport size so i get consistent results regardless of the viewport size. Using that
Then i compare the Y value if its above a specific number ( in my case when the player is somewhat near the upper edge, 0.600 ) i start the scrolling ( Interpolate camera to the player Z plus a few units more so it goes upwards while following him ). Once thats done i start checking the Y value for excess ( The more away he is from the upper edge the higher the value becomes ) so at Arround 0.800 i disable the scrolling since it means the player isnt in the scrolling height anymore..
Then i set the camera Z value to the last player Z on ground
This works fine. however it really messes up when the player:Jumps, Reaches maxium heigh. Then goes below the height ( since the camera follows him ) and then lands on another platform. Since its set to use the LAST player Z on ground the camera goes below the player. and then snaps back once the player lands on the ground as you can see here
Any help is greatly appreciated. Thanks!
asked Jan 04 '17 at 07:28 PM in Blueprint Scripting
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