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Global menu bar not displaying properly for Gear VR

Does anyone else have an issue with the progress bar not displaying correctly in UE4.14? when I hold down to get to the global menu the bar only appears in my right eye and its at the top right of my headset (works fine on PC) - It worked perfectly in 4.11 (both left and right were aligned to the centre) in my Gear VR but not in an in any later versions for me.

Am I doing something wrong?

I followed this tutorial - apparently it's known bug - but nothing seems to have been done about it for several versions - :(



Product Version: UE 4.14
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asked Jan 04 '17 at 10:18 PM in VR

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avatar image Bushey Jan 04 '17 at 10:33 PM

It also has been ;isted as a WONT FIX - Am I correct in reading this? I'm pretty sure Oculus won't publish my game with a wonky progress bar that only displays in one eye. And it's surprising since it used to work in 4.11 - I don't know why Epic isn't on this. Is there a better way I don't know about.

Answers gratefully received.



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This is no longer required - just leave it out - the default SDK actions from 4.14 do away with all the platform specific UI you used to need to do :)

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answered Jan 24 '17 at 08:39 PM

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avatar image Bushey Jan 24 '17 at 08:55 PM

I might be mistaken but dosen't 4.14 only take care of the audio bar side of things? I'm trying to make the global menu stuff with widgets right this moment - and it would be good if I didn't have to do it. what's the secret?

avatar image Bushey Jan 24 '17 at 09:14 PM

@aussieburger - do I need to do anything - as I don't get any bar when I press and hold the back button, I am now using 4.14

avatar image aussieburger Jan 24 '17 at 10:05 PM

I didn't bother with that and many other apps didn't bother with that either - as long as it appears within the specified time interval ;)

avatar image Bushey Jan 24 '17 at 10:39 PM

That's interesting - I thought it was still a requirement -

avatar image Bushey Jan 24 '17 at 10:39 PM

Thanks AussieBurger -

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