Can you setup different renderings in multiple windows and subparts of windows?

(Not sure if to put this in Rendering or C++ Programming…)

So basically, is it possible to open multiple windows that different things get rendered in? Say I could open a window to render one camera view and another for another camera view and a third for just GUI elements?

Secondly, is it possible to integrate this with Windows? So I’d have e.g. a normal Windows Forms application with an area where i’d want UE4 to render, and then interact with the rendering through buttons in the Windows Forms window… (that is, the Windows Forms application is the final executable, not part of the editor component)

I’d love to know this as well. I’m currently trying to render two different views in a splitscreen fashion on a single client, one view controllable by the player, and the other a top-down view of the entire map.

Me too, I would like to know. May be look the source code of unreal editor?

Hi

Any news on this feature ? I am interested in doing that too

thanks

This might be what you want:

I am dealing with similiar stuff and have not tried it yet my self. Thus i would like to use this section to share experiences.

Best Regards

I made some plugin, maybe it can help you GitHub - Batname/SpectatorWindow

for which engine version, it is not compatible with 4.17.1

version 4.17.2

Hello, We made a new tutorial about multiwindow rendering from the screen capture component

http://www.geodesic.games/2019/02/28/ue4-plugin-for-scene-capture-rendering-to-separate-window/

And here is GitHub GitHub - Batname/UE4MultiWindow