I have been using Spawn Actor to spawn an actor at a random location inside a set area. All the spawning works fine but they were spawning and overlapping so I decided to use the “Collision Handling Override” on the SpawnActor.
If it is set to “Do Not Spawn” or “Try To Adjust Location, Don’t Spawn If Still Colliding” it just doesn’t spawn any of my actor classes unless I make the area bigger(it does this as if the classes have big collisions, but the meshes I’m using in them only have a small box collider). If I use any of the others it works like normal but obviously they still overlap.
Am I doing something wrong or is this a bug?