How can i make a mesh lock onto an actor?

hi, so i have an actor following a spline and i cant figure out how to lock a character into it (enemy in a car) so that when the car moves along the spline the character moves with it, (so like when the car moves it has the enemy with it. like a passenger)

Hello!

You can try to attach the character into a socket in the car using an AttachTo node. If this doesn’t work, on tick, set the character transform to the car socket. You might need to disable and enable the character collision.

Hope this helps