Setting up first/third person gun animations
Right so, I'm a bit confused as to the theory here. I have no problem making animations, but I don't understand how they are handeled in-engine.
I know you can attach a gun class to a socket of the character armature. I just don't know how I am supposed to animate everything...
Do I use a different animbp for the arms for each gun? New arm skeletal mesh to properly export per-gun animations? How do I synchronize gun firing and reload animations with the hands? If I animate the gun and hands together, will the animated gun transform be relative to the socket in ue4 and therefore appear detached from the gun?
If somebody could just post a start-to-finish process of making interchangeable animations from the same pair of hands that appear accurate in first person, that'd be great.
I'd rather have a single skeletal mesh for the character that works in third and first person.
Thank you so much! I posted this in a much more confusing format a few weeks ago and nobody responded so...
asked Jan 05 '17 at 02:02 PM in Using UE4
Follow this question
Once you sign in you will be able to subscribe for any updates here