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How to get projectile to spawn on muzzle socket?

I am trying to create an fps type game in VR and I have an issue with the projectile spawning when I am shooting. I am trying to have the projectile fire from the muzzle socket on the weapon but whenever I test out the game and pull the trigger to shoot the projectile continues to spawn from the middle of my body instead of from the muzzle of the gun. I don't know if the problem is because the gun is paired to one of the motion controllers or not. I am using the first person template blueprints so that the game can be played without VR as well.

Product Version: UE 4.13
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asked Jan 05 '17 at 03:54 PM in VR

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mchsskills
5 2 5 7

avatar image CALIDREAMIN. Dec 29 '18 at 04:59 PM

any chane you could tell me the node you put before the gun.. can see the other node its cut off

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socket location

Make sure you're using [Get Socket Location] rather than one of the Relative location modes. Spawning a projectile is a separate class, not a child, so you want world coordinates.

socket_world.jpg (69.5 kB)
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answered Jan 05 '17 at 04:50 PM

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Looniper
766 22 7 36

avatar image mchsskills Jan 06 '17 at 04:01 PM

That worked for the most part but I still have a problem with it. Even though my projectile is shooting from the muzzle socket but it isnt shooting straight out of my weapon and is shooting direclty left and right. I don't know what is causing it to do this. I apologize for my lack of knowledge I have never made an FPS much less a VR game before.

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Add an Arrow-Componont to your gun an get his transform like the picture

test1.png (426.8 kB)
test2.png (114.5 kB)
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answered Jan 06 '17 at 07:32 PM

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Master Gebjeter
138 5 8 14

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