Animation and Equiping Torch
First of all, I only have a year experience of UE4 and almost nothing in animation so I'm trying to figure things out by myself, but on this point I need your help :)
So I'm trying to make a "Holding Torch" animation using Two bones IK system. What I want is my right hand to stay still in front of me while holding a torch, and what it does now, is that my hand goes up and down following the walk/run animation (ThirdPersonAnim)
So my question is: Is there a way to just make a bone to stay locked in a position no matter the animations?
It has been a week I'm trying to figure it out, but well... I need your help!
Thanks a lot!
asked Jan 05 '17 at 03:59 PM in Using UE4
You need to edit the AnimBP graph and add the joint positions you want while holding the torch (may take some trial and error)
Add them in joint-by-joint (with the Alpha set to 1.0)
When you have the pose you want, set the alpha to a Variable Float you can cast to the AnimBP when you want that pose added to the existing animation.,
This is a very(very) rough torch-holding pose (lowerarm_r in the first box, upperarm_r in the second).
answered Jan 05 '17 at 04:33 PM
Hey, Thanks a lot for your answer, it does the trick. However it's still moving with animation. But no worries, I'm already fine with what you said ;)
answered Jan 05 '17 at 05:09 PM
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