First of all, I only have a year experience of UE4 and almost nothing in animation so I’m trying to figure things out by myself, but on this point I need your help
So I’m trying to make a “Holding Torch” animation using Two bones IK system. What I want is my right hand to stay still in front of me while holding a torch, and what it does now, is that my hand goes up and down following the walk/run animation (ThirdPersonAnim)
So my question is: Is there a way to just make a bone to stay locked in a position no matter the animations?
It has been a week I’m trying to figure it out, but well… I need your help!
You need to edit the AnimBP graph and add the joint positions you want while holding the torch (may take some trial and error)
Add them in joint-by-joint (with the Alpha set to 1.0)
When you have the pose you want, set the alpha to a Variable Float you can cast to the AnimBP when you want that pose added to the existing animation.,
This is a very(very) rough torch-holding pose (lowerarm_r in the first box, upperarm_r in the second).