Missing walls/import model
Hi everyone. I'm having an import model issue for a house. I exported the model from 3DS Max, no textures and used steamroller for UV maps(channel 2) selected the whole model > export selected > used default options. I go to import in UE and drop it into the scene and I'm missing pieces. Please see images below. I need a kick in the right direction, thanks for your help.
Here are the import settings
asked Jan 05 '17 at 06:38 PM in Using UE4
Change the Normal Import Method, from Import Normals to Import Normals and Tangents. If that doesn't work then make sure in 3ds max that the face normals of your meshes aren't flipped. If that doesn't work either then please try to explain with a little bit more detail the process of how you made this mesh.
answered Jan 05 '17 at 07:29 PM
The model had duplicate names which was causing a major issue when bringing it in. The names all needed to be changed. There were also overlapping normals that needed to be removed.
answered Jan 10 '17 at 07:34 PM
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