CastShadows changes mesh
I have ran into an issue where if I enable cast shadow on my mesh I can see some of the geometry of my low poly model even though I have a normal map applied to it, when I disable cast shadow it fixes the geometry but then it will never cast any shadows. I am somewhat new to UE4 and blender so I have no idea how to fix this and I have been trying for hours, the only thing I have seen to try and fix it was to flip the green channel but it didn't work.
the normal map if that helps in anyway.
asked Jan 05 '17 at 07:16 PM in Using UE4
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