C++: Having trouble to build my project (HttpRequest)

Hello thanks for taking the time out of your day to read this!

First off I am fairly new to C++, but i have some experience in C and Java.
I am trying to implement a HttpRequest for a database connection. However I can’t even get the project to build. At first I tried to do it myself, but after it didn’t work and I wasn’t able to fix it on my own I tried following a tutorial from the wiki. However the results were the same.

HttpActor.h:

#pragma once

#include "GameFramework/Actor.h"
#include "HttpActor.generated.h"
#include "Runtime/Online/HTTP/Public/Http.h"

UCLASS()
class DBTST_API AHttpActor : public AActor
{
	GENERATED_BODY()
	
public:	

	FHttpModule *http;

	UFUNCTION()
		void MyHttpCall();

	void OnResponseReceived(FHttpRequestPtr Request, FHttpResponsePtr Response, bool bWasSuccessful);
	
	AHttpActor(const class FObjectInizializer& ObjectInitializer);

	// Called when the game starts or when spawned
	virtual void BeginPlay() override;
};

HttpActor.cpp:

#include "DBtst.h"
#include "HttpActor.h"


// Sets default values
AHttpActor::AHttpActor(const class FObjectInizializer& ObjectInizializer)
	: Super(ObjectInizializer)
{
	Http = &FHttpModule::Get();
}

// Called when the game starts or when spawned
void AHttpActor::BeginPlay()
{
	MyHttpCall();
	Super::BeginPlay();
}

void AHttpActor::MyHttpCall()
{
	TSharedRef<IHttpRequest> Request = Http->CreateRequest();
	Request->OnProcessRequestComplete().BindUObject(this, &AHttpActor::OnResponseReceived);

	Request->SetURL("192.168.1.15/MySQLDatabaseUtil/test.php");
	Request->SetVerb("GET");
	Request->SetHeader(TEXT("User-Agent"), "X-UnrealEngine-Agent");
	Request->SetHeader("Content-Type", TEXT("application/json"));
	Request->ProcessRequest();
}

void AHttpActor::OnResponseReceived(FHttpRequestPtr Request, FHttpResponsePtr Response, bool bWasSuccessful)
{
	TSharedPtr<FJsonObject> JsonObject;
	TSharedRef<TJsonReader<>> Reader = TJsonReaderFactory<>::Create(Response->GetContentAsString());

	if (FJsonSerializer::Deserialize(Reader, JsonObject))
	{
		int32 receivedInt = JsonObject->GetIntegerField("customInt");

		GEngine->AddOnScreenDebugMessage(1, 2.0f, FColor::Green, FString::FromInt(receivedInt));
	}
}

Build.cs:

using UnrealBuildTool;

public class DBtst : ModuleRules
{
	public DBtst(TargetInfo Target)
	{
		PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "Http", "Json", "JsonUtilities" });

		PrivateDependencyModuleNames.AddRange(new string[] {  });
	}
}

Engine.ini in Saved\Config\Windows

These are all the [errors][3] I’m getting. I am pretty sure the MSB3075 error is the main problem, but I couldn’t find anything on the internet.
I would be extremely grateful if anyone on here could help me out.

Thanks in advance, !