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C++: Having trouble to build my project (HttpRequest)

Hello thanks for taking the time out of your day to read this!

First off I am fairly new to C++, but i have some experience in C and Java. I am trying to implement a HttpRequest for a database connection. However I can't even get the project to build. At first I tried to do it myself, but after it didn't work and I wasn't able to fix it on my own I tried following a tutorial from the wiki. However the results were the same.


 #pragma once
 #include "GameFramework/Actor.h"
 #include "HttpActor.generated.h"
 #include "Runtime/Online/HTTP/Public/Http.h"
 class DBTST_API AHttpActor : public AActor
     FHttpModule *http;
         void MyHttpCall();
     void OnResponseReceived(FHttpRequestPtr Request, FHttpResponsePtr Response, bool bWasSuccessful);
     AHttpActor(const class FObjectInizializer& ObjectInitializer);
     // Called when the game starts or when spawned
     virtual void BeginPlay() override;


 #include "DBtst.h"
 #include "HttpActor.h"
 // Sets default values
 AHttpActor::AHttpActor(const class FObjectInizializer& ObjectInizializer)
     : Super(ObjectInizializer)
     Http = &FHttpModule::Get();
 // Called when the game starts or when spawned
 void AHttpActor::BeginPlay()
 void AHttpActor::MyHttpCall()
     TSharedRef<IHttpRequest> Request = Http->CreateRequest();
     Request->OnProcessRequestComplete().BindUObject(this, &AHttpActor::OnResponseReceived);
     Request->SetHeader(TEXT("User-Agent"), "X-UnrealEngine-Agent");
     Request->SetHeader("Content-Type", TEXT("application/json"));
 void AHttpActor::OnResponseReceived(FHttpRequestPtr Request, FHttpResponsePtr Response, bool bWasSuccessful)
     TSharedPtr<FJsonObject> JsonObject;
     TSharedRef<TJsonReader<>> Reader = TJsonReaderFactory<>::Create(Response->GetContentAsString());
     if (FJsonSerializer::Deserialize(Reader, JsonObject))
         int32 receivedInt = JsonObject->GetIntegerField("customInt");
         GEngine->AddOnScreenDebugMessage(1, 2.0f, FColor::Green, FString::FromInt(receivedInt));


 using UnrealBuildTool;
 public class DBtst : ModuleRules
     public DBtst(TargetInfo Target)
         PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "Http", "Json", "JsonUtilities" });
         PrivateDependencyModuleNames.AddRange(new string[] {  });

Engine.ini in Saved\Config\Windows

These are all the errors I'm getting. I am pretty sure the MSB3075 error is the main problem, but I couldn't find anything on the internet. I would be extremely grateful if anyone on here could help me out.

Thanks in advance, Liqs!

Product Version: UE 4.12
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asked Jan 05 '17 at 09:04 PM in C++ Programming

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