Error code exit 25

ATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Execution of commandlet took: 100.71 seconds UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.05-21.08.15:744][ 0]LogOnline:Display: Unloading online subsystem: NULL UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 129,5134077s to run UE4Editor-Cmd.exe, ExitCode=1 UATHelper: Packaging (Windows (64-bit)): Project.Cook: Cook failed. Deleting cooked data. UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. —> AutomationTool.AutomationException: BUILD FAILED: Failed while running Cook for C:\Users\Diego\New folder\New folder\MyProject.uproject; see log C:\Users\Diego\AppData\Roaming\Unreal Engine\AutomationTo ol\Logs\C+Program+Files+(x86)+Epic+Games+4.14\Cook-2017.01.05-18.08.17.txt UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters) UATHelper: Packaging (Windows (64-bit)): at Project.Cook(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): — End of inner exception stack trace — UATHelper: Packaging (Windows (64-bit)): at Project.Cook(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main() UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure) UATHelper: Packaging (Windows (64-bit)): BUILD FAILED PackagingResults:Error: Error Unknown Cook Failure

Hello, I have this problem and for a week I have been looking for a solution and only found more people putting the same problem without Epic Games help or anywhere. Anyone know how to fix it? I tried folder with folder and I still have the same problem always.

[link text][1]

120990-cook-2017.01.05-18.08.17.txt (943 KB)

Diego16795,

I would suggest deleting your Intermediate and Saved files from your project folder, and then relaunching your project within the engine. After doing that, right-click in the Content Browser and fix up re-directors. After you’ve done that, I would then look in the blueprints throwing the errors. Make sure that they’re all set up appropriately and aren’t missing anything. If you’ve upgraded between versions of the engine, it’s possible that some of your blueprint properties or nodes have changed due to updates and those will need to be fixed. It looks like most of your blueprints aren’t compatible with ‘self’ so redirect those accordingly.

After you’ve done all of that, please try to package again and upload any new logs that you may have, if the project fails again.

[2017.01.05-21.08.10:311][  0]LogInit:Display: Warning/Error Summary (Unique only)
[2017.01.05-21.08.10:321][  0]LogInit:Display: -----------------------------------
[2017.01.05-21.08.10:333][  0]LogInit:Display: LogBlueprint:Error: [Compiler BP_Wep_Master] Error This blueprint (self) is not compatible with ' self ', therefore that pin must have a connection. from Source: /Game/Weapons/Blueprints/BP_Wep_Master.BP_Wep_Master
[2017.01.05-21.08.10:342][  0]LogInit:Display: LogBlueprint:Error: [Compiler BP_Wep_Master] Error The property associated with  IsSwappingWeapon  could not be found from Source: /Game/Weapons/Blueprints/BP_Wep_Master.BP_Wep_Master
[2017.01.05-21.08.10:352][  0]LogInit:Display: LogBlueprint:Error: [Compiler BP_Wep_Master] Error This blueprint (self) is not a Character, therefore ' self ' must have a connection. from Source: /Game/Weapons/Blueprints/BP_Wep_Master.BP_Wep_Master
[2017.01.05-21.08.10:363][  0]LogInit:Display: LogBlueprint:Error: [Compiler BP_Wep_Master] Error Variable node  K2Node_VariableGet_584  uses an invalid target.  It may depend on a node that is not connected to the execution chain, and got purged. from Source: /Game/Weapons/Blueprints/BP_Wep_Master.BP_Wep_Master
[2017.01.05-21.08.10:372][  0]LogInit:Display: LogBlueprint:Error: [Compiler BP_Wep_Master] Error Variable node  K2Node_VariableGet_1098  uses an invalid target.  It may depend on a node that is not connected to the execution chain, and got purged. from Source: /Game/Weapons/Blueprints/BP_Wep_Master.BP_Wep_Master
[2017.01.05-21.08.10:383][  0]LogInit:Display: LogBlueprint:Error: [Compiler BP_Widget_MainMenu] Error Could not find a function named "ExecuteWeaponSpawn: W3" in 'BP_Widget_MainMenu'.
Make sure 'BP_Widget_MainMenu' has been compiled for  K2Node_CallFunction_396 from Source: /Game/WIdget_Blueprints/BP_Widget_MainMenu.BP_Widget_MainMenu
[2017.01.05-21.08.10:393][  0]LogInit:Display: LogBlueprint:Error: [Compiler BP_Widget_MainMenu] Error Could not find a function named "ExecuteWeaponSpawn: W2" in 'BP_Widget_MainMenu'.
Make sure 'BP_Widget_MainMenu' has been compiled for  K2Node_CallFunction_395 from Source: /Game/WIdget_Blueprints/BP_Widget_MainMenu.BP_Widget_MainMenu
[2017.01.05-21.08.10:404][  0]LogInit:Display: LogBlueprint:Error: [Compiler BP_Widget_MainMenu] Error Could not find a function named "ExecuteWeaponSpawn: W1" in 'BP_Widget_MainMenu'.
Make sure 'BP_Widget_MainMenu' has been compiled for  K2Node_CallFunction_394 from Source: /Game/WIdget_Blueprints/BP_Widget_MainMenu.BP_Widget_MainMenu
[2017.01.05-21.08.10:413][  0]LogInit:Display: LogBlueprint:Error: [Compiler BP_Widget_MainMenu] Error Could not find a function named "GetWeaponName" in 'BP_Widget_MainMenu'.
Make sure 'BP_Widget_MainMenu' has been compiled for  K2Node_CallFunction_1925 from Source: /Game/WIdget_Blueprints/BP_Widget_MainMenu.BP_Widget_MainMenu
[2017.01.05-21.08.10:423][  0]LogInit:Display: LogBlueprint:Error: [Compiler BP_Widget_MainMenu] Error Could not find a function named "GetWeaponName" in 'BP_Widget_MainMenu'.
Make sure 'BP_Widget_MainMenu' has been compiled for  K2Node_CallFunction_2046 from Source: /Game/WIdget_Blueprints/BP_Widget_MainMenu.BP_Widget_MainMenu
[2017.01.05-21.08.10:432][  0]LogInit:Display: LogBlueprint:Error: [Compiler BP_Widget_MainMenu] Error Could not find a function named "GetWeaponName" in 'BP_Widget_MainMenu'.
Make sure 'BP_Widget_MainMenu' has been compiled for  K2Node_CallFunction_2044 from Source: /Game/WIdget_Blueprints/BP_Widget_MainMenu.BP_Widget_MainMenu
[2017.01.05-21.08.10:442][  0]LogInit:Display: LogBlueprint:Error: [Compiler BP_Widget_MainMenu] Error Could not find a function named "Weapon1OptionLengths" in 'BP_Widget_MainMenu'.
Make sure 'BP_Widget_MainMenu' has been compiled for  K2Node_CallFunction_1849 from Source: /Game/WIdget_Blueprints/BP_Widget_MainMenu.BP_Widget_MainMenu
[2017.01.05-21.08.10:453][  0]LogInit:Display: LogBlueprint:Error: [Compiler BP_Widget_MainMenu] Error Could not find a function named "Weapon2OptionLengths" in 'BP_Widget_MainMenu'.
Make sure 'BP_Widget_MainMenu' has been compiled for  K2Node_CallFunction_1749 from Source: /Game/WIdget_Blueprints/BP_Widget_MainMenu.BP_Widget_MainMenu
[2017.01.05-21.08.10:466][  0]LogInit:Display: LogBlueprint:Error: [Compiler BP_Widget_MainMenu] Error Could not find a function named "Weapon3OptionLengths" in 'BP_Widget_MainMenu'.
Make sure 'BP_Widget_MainMenu' has been compiled for  K2Node_CallFunction_1730 from Source: /Game/WIdget_Blueprints/BP_Widget_MainMenu.BP_Widget_MainMenu
[2017.01.05-21.08.10:472][  0]LogInit:Display: LogBlueprint:Error: [Compiler BP_Widget_MainMenu] Error This blueprint (self) is not compatible with ' self ', therefore that pin must have a connection. from Source: /Game/WIdget_Blueprints/BP_Widget_MainMenu.BP_Widget_MainMenu
[2017.01.05-21.08.10:482][  0]LogInit:Display: LogBlueprint:Error: [Compiler BP_Widget_MainMenu] Error The current value (NewEnumerator2) of the ' WeaponSlot ' pin is invalid: Expected a valid unsigned number for a byte property from Source: /Game/WIdget_Blueprints/BP_Widget_MainMenu.BP_Widget_MainMenu
[2017.01.05-21.08.10:492][  0]LogInit:Display: LogBlueprint:Error: [Compiler BP_Widget_MainMenu] Error The current value (NewEnumerator2) of the ' Weapon ' pin is invalid: Expected a valid unsigned number for a byte property from Source: /Game/WIdget_Blueprints/BP_Widget_MainMenu.BP_Widget_MainMenu
[2017.01.05-21.08.10:503][  0]LogInit:Display: LogBlueprint:Error: [Compiler BP_Widget_MainMenu] Error The current value (NewEnumerator1) of the ' WeaponSlot ' pin is invalid: Expected a valid unsigned number for a byte property from Source: /Game/WIdget_Blueprints/BP_Widget_MainMenu.BP_Widget_MainMenu
[2017.01.05-21.08.10:513][  0]LogInit:Display: LogBlueprint:Error: [Compiler BP_Widget_MainMenu] Error The current value (NewEnumerator0) of the ' WeaponSlot ' pin is invalid: Expected a valid unsigned number for a byte property from Source: /Game/WIdget_Blueprints/BP_Widget_MainMenu.BP_Widget_MainMenu
[2017.01.05-21.08.10:522][  0]LogInit:Display: LogBlueprint:Error: [Compiler BP_Widget_MainMenu] Error The current value (NewEnumerator1) of the ' Weapon ' pin is invalid: Expected a valid unsigned number for a byte property from Source: /Game/WIdget_Blueprints/BP_Widget_MainMenu.BP_Widget_MainMenu
[2017.01.05-21.08.10:532][  0]LogInit:Display: LogBlueprint:Error: [Compiler BP_Widget_MainMenu] Error The current value (NewEnumerator0) of the ' Weapon ' pin is invalid: Expected a valid unsigned number for a byte property from Source: /Game/WIdget_Blueprints/BP_Widget_MainMenu.BP_Widget_MainMenu
[2017.01.05-21.08.10:542][  0]LogInit:Display: LogBlueprint:Error: [Compiler BP_Widget_MainMenu] Error The current value of the ' Character ' pin is invalid: PinSubCategoryObject on pin 'Character' is NULL and PinSubCategory is '' not 'self' from Source: /Game/WIdget_Blueprints/BP_Widget_MainMenu.BP_Widget_MainMenu
[2017.01.05-21.08.10:552][  0]LogInit:Display: LogBlueprint:Error: [Compiler BP_Widget_MainMenu] Error The property associated with  BPWeapon1  could not be found from Source: /Game/WIdget_Blueprints/BP_Widget_MainMenu.BP_Widget_MainMenu
[2017.01.05-21.08.10:562][  0]LogInit:Display: LogBlueprint:Error: [Compiler BP_Widget_MainMenu] Error The property associated with  BPWeapon2  could not be found from Source: /Game/WIdget_Blueprints/BP_Widget_MainMenu.BP_Widget_MainMenu
[2017.01.05-21.08.10:572][  0]LogInit:Display: LogBlueprint:Error: [Compiler BP_Widget_MainMenu] Error The property associated with  BPWeapon3  could not be found from Source: /Game/WIdget_Blueprints/BP_Widget_MainMenu.BP_Widget_MainMenu
[2017.01.05-21.08.10:582][  0]LogInit:Display: LogBlueprint:Error: [Compiler BP_Widget_1] Error Can't connect pins  PrimaryWeapon  and  self : Reference is not compatible with Actor Reference. from Source: /Game/WIdget_Blueprints/BP_Widget_1.BP_Widget_1
[2017.01.05-21.08.10:592][  0]LogInit:Display: LogBlueprint:Error: [Compiler BP_Widget_1] Error Can't connect pins  self  and  PrimaryWeapon : Actor Reference is not compatible with Reference. from Source: /Game/WIdget_Blueprints/BP_Widget_1.BP_Widget_1
[2017.01.05-21.08.10:602][  0]LogInit:Display: LogBlueprint:Error: [Compiler BP_Widget_1] Error Could not find a function named "MainMenuWidget" in 'BP_Widget_1'.
Make sure 'BP_Widget_1' has been compiled for  K2Node_CallFunction_6839 from Source: /Game/WIdget_Blueprints/BP_Widget_1.BP_Widget_1
[2017.01.05-21.08.10:613][  0]LogInit:Display: LogBlueprint:Error: [Compiler BP_Widget_1] Error Could not find a function named "SettingsWidget" in 'BP_Widget_1'.
Make sure 'BP_Widget_1' has been compiled for  K2Node_CallFunction_6798 from Source: /Game/WIdget_Blueprints/BP_Widget_1.BP_Widget_1
[2017.01.05-21.08.10:624][  0]LogInit:Display: LogBlueprint:Error: [Compiler BP_Widget_1] Error Could not find a function named "GiveDefaultPrimaryWeapon" in 'BP_Widget_1'.
Make sure 'BP_Widget_1' has been compiled for  K2Node_CallFunction_3176 from Source: /Game/WIdget_Blueprints/BP_Widget_1.BP_Widget_1
[2017.01.05-21.08.10:633][  0]LogInit:Display: LogBlueprint:Error: [Compiler BP_Widget_1] Error Could not find a function named "GiveDefaultPrimaryWeapon" in 'BP_Widget_1'.
Make sure 'BP_Widget_1' has been compiled for  K2Node_CallFunction_3182 from Source: /Game/WIdget_Blueprints/BP_Widget_1.BP_Widget_1
[2017.01.05-21.08.10:642][  0]LogInit:Display: LogBlueprint:Error: [Compiler BP_Widget_1] Error Could not find a function named "GiveDefaultPrimaryWeapon" in 'BP_Widget_1'.
Make sure 'BP_Widget_1' has been compiled for  K2Node_CallFunction_3179 from Source: /Game/WIdget_Blueprints/BP_Widget_1.BP_Widget_1
[2017.01.05-21.08.10:652][  0]LogInit:Display: LogBlueprint:Error: [Compiler BP_Widget_1] Error Can't connect pins  Object  and  PrimaryWeapon : Object Reference is not compatible with Reference. from Source: /Game/WIdget_Blueprints/BP_Widget_1.BP_Widget_1
[2017.01.05-21.08.10:662][  0]LogInit:Display: LogBlueprint:Error: [Compiler BP_Widget_1] Error This blueprint (self) is not compatible with ' self ', therefore that pin must have a connection. from Source: /Game/WIdget_Blueprints/BP_Widget_1.BP_Widget_1
[2017.01.05-21.08.10:672][  0]LogInit:Display: LogBlueprint:Error: [Compiler BP_Widget_1] Error The property associated with  DefaultPrimaryWeapon  could not be found from Source: /Game/WIdget_Blueprints/BP_Widget_1.BP_Widget_1
[2017.01.05-21.08.10:682][  0]LogInit:Display: LogBlueprint:Error: [Compiler BP_Widget_1] Error The property associated with  PrimaryWeapon  could not be found from Source: /Game/WIdget_Blueprints/BP_Widget_1.BP_Widget_1
[2017.01.05-21.08.10:692][  0]LogInit:Display: LogBlueprint:Error: [Compiler BP_GameMode] Error Spawn node  K2Node_SpawnActorFromClass_8  must have a  Class  specified. from Source: /Game/WIdget_Blueprints/BP_GameMode.BP_GameMode
[2017.01.05-21.08.10:766][  0]LogInit:Display: LogExec:Warning: Cannot perform text import on property 'EnvironmentCubeMap' here: EnvironmentCubeMap=TextureCube'/Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.EpicQuadPanorama_CC+EV1',PostProcessingSettings=

I fixed yesterday,this problem is a 1 carpet damaged.
Solved.

I fixed yesterday,this problem is a 1 carpet damaged.
Solved.

So glad you were able to resolve the issue. Thank you for sharing your resolution.

I have the same issue, what do you mean by “1 carpet damaged” do you mean you had a mesh into your scene that was corrupted?