Packaging Unknown Error

Trying to go through the list of errors I’m getting and installing the proper tools, but nothing seems to be working.
Any help is greatly appreciated.
My log: (also .txt attached)[link text][1]

Cmd: OBJ SAVEPACKAGE PACKAGE=“/Game/Level1” FILE=“…/…/…/…/…/…/Users/AARON/Desktop/Banana/Banana 4.12/Saved/Autosaves/Game/UEDPCLevel1.umap” SILENT=true AUTOSAVING=true KEEPDIRTY=true
LogSavePackage: Save=3946.67ms
LogSavePackage: Moving ‘…/…/…/…/…/…/Users/AARON/Desktop/Banana/Banana 4.12/Saved/UEDPCLevel14ADFC0904333637EAF38F883B4443F66.tmp’ to ‘…/…/…/…/…/…/Users/AARON/Desktop/Banana/Banana 4.12/Saved/Autosaves/Game/UEDPCLevel1.umap’
LogSavePackage:Display: Finished SavePackage …/…/…/…/…/…/Users/AARON/Desktop/Banana/Banana 4.12/Saved/Autosaves/Game/UEDPCLevel1.umap
LogEditorTransaction: Undo Spawn Play From Here Start
MainFrameActions: Packaging (Windows (32-bit)): Running AutomationTool…
MainFrameActions: Packaging (Windows (32-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users/AARON/Desktop/Banana/Banana 4.12/Banana.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/Users/AARON/Desktop/Banana/Banana 4.12/Banana.uproject -cook -stage -archive -archivedirectory=C:/Users/AARON/Desk
top -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win32 -build -CrashReporter -utf8output
MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Windows (32-bit)): WindowsPlatform.get_Compiler: WARNING: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that “Common Tools for Visual C++ 2015” was selected when installing Visual Studio 2015.
MainFrameActions: Packaging (Windows (32-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\AARON\Desktop\Banana\Banana 4.12\Banana.uproject
MainFrameActions: Packaging (Windows (32-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe Banana Win32 Shipping -Project=“C:\Users\AARON\Desktop\Banana\Banana 4.12\Banana.uproject” “C:\Users\AARON\Desktop\Banana\Banana 4.12\Banana.uproject” -rem
MainFrameActions: Packaging (Windows (32-bit)): oteini=“C:\Users\AARON\Desktop\Banana\Banana 4.12” -noxge -generatemanifest -NoHotReloadFromIDE
MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that “Common Tools for Visual C++ 2015” was selected when installing Visual Studio 2015.
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 0.9715046s to run UnrealBuildTool.exe, ExitCode=0
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe Banana Win32 Shipping -Project=“C:\Users\AARON\Desktop\Banana\Banana 4.12\Banana.uproject” “C:\Users\AARON\Desktop\Banana\Banana 4.12\Banana.uproject” -remoteini=“C:\Users\AARON\Desktop\Banana\Banana 4.12” -noxg
e -NoHotReloadFromIDE -ignorejunk
MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: Creating makefile for Banana (no existing makefile)
MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that “Common Tools for Visual C++ 2015” was selected when installing Visual Studio 2015.
MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: ERROR: Failed to find cl.exe in the default toolchain directory C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools../…/VC/bin\cl.exe. Please verify that “Common Tools for Visual C++ 2015” was selected when installing Visual Studio 2015.
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 2.1127475s to run UnrealBuildTool.exe, ExitCode=5
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): C:\Program Files\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe Banana Win32 Shipping -Project=“C:\Users\AARON\Desktop
MainFrameActions: Packaging (Windows (32-bit)): \Banana\Banana 4.12\Banana.uproject” “C:\Users\AARON\Desktop\Banana\Banana 4.12\Banana.uproject” -remoteini=“C:\Users\AARON\Desktop\Banana\Banana 4.12” -noxge -NoHotReloadFromIDE -ignorejunk. See logfile for details: ‘UnrealBuildTool-2017.01.05-15.56.24.txt’
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars) MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars)
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvV ars) MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable1 InChangelistNumberOverride,
Dictionary2 InTargetToManifest) MainFrameActions: Packaging (Windows (32-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) MainFrameActions: Packaging (Windows (32-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.BuildCommand.Execute() MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param)
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
MainFrameActions: Packaging (Windows (32-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (32-bit)): copying UAT log files…
MainFrameActions: Packaging (Windows (32-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error

121017-log.txt (6.92 KB)

Check the unreal build tool log, that’ll give you more information. Should be in C:\Users\UserName\AppData\Roaming\Unreal Engine\AutomationTool\Logs\ . It says inside the log you posted to check the other one.

EARCHZ,

UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015.

Run the VS2015 installer again and it should prompt you to either “Repair”, “Modify” or “Uninstall”. Select Modify and in the next screen find Common Tools near the bottom of the list. Check this box and continue through the modify process. Once this finishes you should be able to create projects normally.

Thanks!