Apex clothing exploding in 4.14.2
Thank you for the info DJoExe,
I did a bit of digging and found that this issue has been reported: https://issues.unrealengine.com/issue/UE-40007
As stated in the public notes "There is a back-compat issue with the new PhysX 3.4 upgrade in 4.14. All of the bone bind poses and bone actor transforms have their upper 3x3 (the orientation components) transposed in their transform matrices which causes a rotation issue. The solution for this is to use the ClothingTool or DCC plugins that match this version (the 3.4 versions) as they will not exhibit this problem. The updated ClothingTool and DCC plugins should now be available from Nvidia."
According to this user using the latest version of the physX plugin should solve the issue.
Let me know if that helps!
answered Feb 08 '17 at 09:13 PM
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