[4.14 Bug] VR camera doesn't work
I am using the github release branch, currently on 4.14. Whenever I start the game, and if there exists a camera in the scene, in VR the camera will always center to 0,0,0 in world position, OR to whichever possessed pawn's local 0,0,0. Blend view to target doesn't work, having a seperate camera doesn't work...nothing works (I do have locked HMD on). Without VR preview, everything works normally. To replicate this, it's best to make a camera that's top down VR without being 1st person from the pawn.
I didn't have this problem when I tried back in 4.10; I assume this is an engine bug, or does anyone know how to get it to work?
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