Help !! Could not find the bind pose
I am trying import a self made maya model with animations (my first one) but it won't import correclty. When I import the model as a skeletal mesh with animations I get the following message: "Could not find the bind pose. It will us time 0 as bind pose". I don't understand this message.
If it is using time 0 "as" the bind pose, the import should be working.
You can click on the timeline in Maya where it has 1.00 as the first and start frame and change both to 0 - and bind the Skin(mesh) to the bones in frame 0 to produce the result UE4 is expecting.
answered Jan 06 '17 at 07:59 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here