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Help !! Could not find the bind pose

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I am trying import a self made maya model with animations (my first one) but it won't import correclty. When I import the model as a skeletal mesh with animations I get the following message: "Could not find the bind pose. It will us time 0 as bind pose". I don't understand this message.

Product Version: UE 4.14
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asked Jan 06 '17 at 04:36 AM in Everything Else

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If it is using time 0 "as" the bind pose, the import should be working.

You can click on the timeline in Maya where it has 1.00 as the first and start frame and change both to 0 - and bind the Skin(mesh) to the bones in frame 0 to produce the result UE4 is expecting.

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answered Jan 06 '17 at 07:59 AM

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