How can i reverse the running animation
I decided to make a 3rd person to 1st person camera option using 1 key and for some reason the character is only moving its animation in 1 direction. Is there anyway I can fix this so that the character can maneuver properly?
asked Jan 06 '17 at 05:27 AM in Blueprint Scripting
Ah, you want to have his legs move like he is running Backward...
You can use the existing animations...
First - Duplicate the Walk and Run animations and rename the copies with Reverse in the name - setting their Rate to -1 and create a "Reverse" version of the 2D "Idle-Walk" blend using them.
Edit the AnimBP and create a second set of nodes that use the Reverse animations whenever the Boolean "Backing" is set.
Then in the Character blueprint - get a Ref to the AnimBP and save it.
Every time input is > 0 (forward) or < 0 (backward) set or unset the bool in the AnimBP (and move)
answered Jan 06 '17 at 07:55 AM
I recently did a set of videos on a hacky way of getting more out of just one animation. See here https://youtu.be/-puSCloMlJY
Note i used it for vr but can just as well be used for normal games. I use motionbuilder to manipulate the animations, but suppose you can do something similar in ie. Blender or whatever 3d app you may have access to.
answered Jan 06 '17 at 09:21 AM
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