Is it possible to change the default pawn from PlayerController for one in the scene?

Hi,

I would like to know if it is possible to change the default pawn from PlayerController for one in the scene?

For Example:

I add and position my character blueprint in the scene, set my default PlayerController inside GameMode, and after game starts I use the character from the scene and not the one created from GameMode.

Or I must use always the Game Start?

Thanks

I think you’re looking for the Possess function. In my picture below I set this up in the level blueprint so I could get a reference to a pawn already in the scene and pass it to the PlayerControllers Possess function.
If you want to do it before the game starts, try calling possess in the PlayerControllers constructionScript.
Hope this helps.

15848-possesexample.jpg

Yeap! Thanks for the response. =)