Why is my vehicle rotating along the x-axis?

Hello everyone 0/
Sorry for bad English :slight_smile:
I have a next problem.
When im do exactly like in car tutorial - my mesh didnt move. and after all setup in blueprint - mesh start to rotate along X axis O_O. My camera go anywhere but not near as i place her, often camera goes to left from “car” and stuck in floor. So the only thing i could cant verify many times - imported mesh. Im create my mesh in maya 2014, build up “body” and parent to him 4 “wheel” did i`m do right? If yes - where can problem be?

Thank you!

Oh. now i finaly setup camera. Why camera axis in blueprint didnt match in-game (level) axis? Another problem - controls didnt still presume. help =(

How to get wheeled vehicle from Blender to Unreal Engine 4 from scratch [OLD] - YouTube Hello, check this tut. It’s in blender but rules are the same for every modeling software.