Tiled landscape translation
So I just created a terrain in World Machine and imported it by following the Unreal guide for world machine and everything finally worked out okay.
However the top of my landscape is placed on 0 z axis which means it is way to low also the center point is on the corner of my landscape not the middle so I would like to alter the X and Y transforms as well.
I Have been browsing Answerhub and the forum and the only thing I could find for height (Z-axis) was this post
I couldn't get it to work probably because it is from 2014 and stuff has changed.
Can anyone help? the environment is pure aesthetic so I don't care about hit box or anything.
Any alternative way of getting my environment into Unreal will also be appreciated
asked Jan 06 '17 at 10:34 AM in Everything Else
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